he Chevrolet Impala SS is a four-door, full-size sedan available in Midnight Club 3: DUB Edition and Midnight Club: Los Angeles. It is the 7th generation of the Impala models manufactured between 1994-1996. There is a base model included in both games, as well as different police versions for each game. In Midnight Club 3: DUB Edition, there are three different versions of the Impala SS police car: San Diego Police, Atlanta Police and Detroit Police. In Midnight Club: Los Angeles, there is a police version and a highway patrol version.
Description[]
The 1994 Impala SS went into production on February 14, 1994 at GM's plant in Arlington, Texas and was almost identical cosmetically to the concept car, the only noticeable change being the chromed bowtie logo on the grill (vs a red logo on the concept). The car was, in essence, a high-performance version of the Caprice. From a mechanical standpoint, it used the Caprice police package as its base and as such got most of the equipment formerly available only to law enforcement and government agencies. This included a sport-tuned suspension with reinforced shocks and springs, a high-capacity reverse flow cooling system (derived from the Corvette's LT1), larger four-wheel disc brakes, transmission cooler, dual exhaust, a higher-output electrical system, and other minor mechanical alterations.
Police[]
The Chevrolet Impala SS is a common police car that appears in both Midnight Club 3: DUB Edition and Midnight Club: Los Angeles. In Midnight Club 3: DUB Edition features three Chevrolet Impalas that are used as police. A black and white Chevrolet Impala SS with San Diego's Finest Police livery and a red and blue lightbar(known as the SD Cop) is used in San Diego. A white Chevrolet Impala SS with Atlanta Police livery an all blue light bar (known as the Atlanta Cop) is used in the city of Atlanta. A darker white Chevrolet Impala SS with Detroit Police livery and a magenta and blue lightbar (known as the Detroit Cop) is used in the city of Detroit. These cars' top speed go from slowest to fastest. The San Diego Police Chevy Impala SS (SD Cop) is obviously the slowest of all cop cars in both Midnight Club 3: DUB Edition and Midnight Club 3: DUB Edition Remix. The Atlanta Police Chevy Impala SS (Atlanta Cop) is the next in line with the fastest Chevrolet Impala and the Detroit Police Chevy Impala SS (Detroit Cop) is the fastest of all three of them, though much slower than the Tokyo Cop (Remix only) and the Kawasaki Police 1000. The Chevrolet Impala is also a cop car that patrols the streets of Los Angeles in Midnight Club: Los Angeles. There are two versions: one with LAPD livery and one with the California Highway Patrol livery.
NPC Police[]
Before these police Chevrolet Impalas in Midnight Club 3: DUB Edition are unlocked, they will be encountered in many races throughout the cities driven by NPCs and are obviously used to make races much tougher. An NPC driving a cop car will almost always chase the first racer to pass their hiding or waiting spot. This can be used to the player's advantage as they will try to use the PIT Maneuver to pull the racer to the side of the road. However, this is not always the case. Majority of the time, especially if you are 1st place, YOU will be the one being chased. This can be quite a challenge as the officer will not only yell warnings at you, but use the PIT Maneuver to swerve you into traffic or other hard obstacles. They will always quit chasing the player if they gets too far away or reaches the finish line. However, if a cop had to lose sight of the player and the wanted level goes away, the cop will reappear somewhere within the player's path and chase the player again. Usually in most races, there is only one NPC cop that will chase the player, however, in some races there are two or more within the race though they may not all be together. NPC Cops are also traffic vehicles especially in San Diego. To tell the difference between the NPC cops that chase the player and the NPC cops that appear in traffic (mostly accidents) is by looking at their appearance. NPC cops that chase racers look like the real Chevy Impala SS with police livery, while the traffic NPC cops look a little more like traffic cars with less design in them than the other NPC cops. Traffic NPC cops will never chase the player or other racers and are usually on their way to car accidents or already at car accidents. Traffic NPC cops also can be found in groups parked near each other. There is usually an NPC cop here in front of them that will chase racers speeding past them. If crashed into hard enough, as with other traffic cars, they will have dents in them and put on their hazard lights.
In Midnight Club: Los Angeles, Chevy Impala SSs are mostly found patrolling the streets of Los Angeles during cruise mode, unlike in Midnight Club 3: DUB Edition where they only appear in races (both NPC cops that chase the player and traffic NPC cops). They will chase players who speed past them and attempt to pull them over. If the player gets pulled over and does not escape within a few seconds, they will be busted (arrested) and lose money. Because of this, it is wise to slow down or completely stop when in a cop's area during cruise mode and then pick up speed after getting quite a distance from him. Some police Chevy Impala SSs appear in races (possibly).
Acquisition[]
The racer version of the Chevrolet Impala SS can be purchased in Midnight Club 3: DUB Edition for $35,750 after unlocking Class C vehicles following 11 races against street racers being won in San Diego. The San Diego Police Chevy Impala SS (SD Cop) is unlocked after beating Vanessa twice in San Diego. It can then be available for use to cruise or arcade mode. The Atlanta Police Chevy Impala SS (Atlanta Cop) is unlocked after beating Roy twice in Atlanta, along with one of Cheng or Naomi. It will then be available to use in both cruise or arcade mode. The Detroit Police Chevy Impala SS (Detroit Cop) is unlocked after beating all Detroit racers (including Ceasar's first rematch and Angel). It can then be used in cruise or arcade mode. If these cop cars ever had to be sold, they can always be bought back for 0$, meaning they are free.
In Midnight Club: Los Angeles, the racer version of the Chevrolet Impala SS costs $15,000. The LAPD and California Highway Patrol Chevrolet Impala SSs can only be obtained by downloading the Police Car Pack DLC. However, they are available for purchase in Midnight Club: Los Angeles Complete Edition. Unlike in Midnight Club 3: DUB Edition, these cop cars are not free and their costs range around $60,000 and over.
In both games, to turn on the siren for the cop versions of the Chevrolet Impala SS, they must press L3, which is the horn button. It is to note that the player cannot race in a cop vehicle in both games unless the race is played in arcade mode.
Performance[]
Midnight Club 3: DUB Edition[]
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Attributes in Midnight Club 3: DUB Edition
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Attributes in Midnight Club 3: DUB Edition
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Attributes in Midnight Club 3: DUB Edition
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Attributes in Midnight Club 3: DUB Edition
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Attributes in Midnight Club 3: DUB Edition
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Visual Customization[]
Midnight Club 3: DUB Edition[]
Midnight Club: Los Angeles[]
Widebody[]
Users[]
In Midnight Club: Los Angeles, Sissie, Pete and Martin are the NPC racers to drive an Impala SS, with Sissie being the primary spawning opponent.
Trivia[]
- There is an unused bodykit for the Impala SS in the game files. This is evident when the Impala driven by AI opponents use this body kit in races, yet the player cannot access it by any means. This may be due to an error in the code for unlocking new bumpers with club race wins, as most bumpers tend to be shared. Alternatively, the player can install this hidden bodykit via save editing or hacking.
- In Midnight Club 3: DUB Edition, if the player had to drive about as fast as a traffic vehicle (very slowly) and does not knock down or destroy anything on the sidewalk such as streetlights past an NPC cop, they will not be chased. However, this is not advised to try out since NPC cops only appear in races, therefore the player will obviously fail the race trying to test this.
- In Midnight Club 3: DUB Edition, if one had to pull over and stop when being chased by a police Chevrolet Impala SS (SD Cop, Atlanta Cop, or Detroit Cop), they will not be busted, unlike in Midnight Club: Los Angeles. Instead, the cop will just sit behind the player with his sirens still on. The same goes for the Tokyo Cop (Remix only) and Kawasaki Police 1000. This is because the cops were not programmed in this game to bust the player.
- In Midnight Club 3: DUB Edition, as mentioned above, if the cops happen to lose sight of the player or another racer, they will re-spawn patrolling the streets somewhere ahead of them that is always within their race path, starting the police pursuit all over again. This may be a glitch in the game, or just a way to add more difficulty to the game.
- In Midnight Club 3: DUB Edition, NPC Chevy Impala SSs that chase players seem to have a special ability similar to Agro, which is used for SUVs, Trucks and Luxury Sedans. If the player had to swerve them into hitting traffic or if they hit traffic on their own, the car that was hit by the cop will be sent a great distance and take intense damage. The same goes for the Tokyo Cop (Remix only) and Kawasaki Police 1000, though the Police 1000's effect is much smaller than the others.
- In Midnight Club 3: DUB Edition, NPC police Chevy Impala SSs not only have a ability similar to Agro (though without the red screen), they also seem to have a higher top speed than their actual cars. A way to test this is by going into arcade mode as one player and using the SD Cop in a race with other NPC SD Cops. As the player uses the SD cop to try to escape the chasing NPC cops, they will still somehow catch up to the player with ease, despite using the same type of police car.
- In Midnight Club 3: DUB Edition, if the player had to use a police Chevy Impala SS (SD Cop, Atlanta Cop, or Detroit Cop) in a race in arcade mode and speed past NPC cops that chase players, they will still be chased by the cops and will still be forced to pull over by them as well. The same goes for if the player uses the Tokyo Cop (Remix only) and Kawasaki Police 1000 in a race in arcade mode featuring NPC cops. This is because the cops in this game are not programmed to ignore the player driving one of their squad vehicles.
- In Midnight Club 3: DUB Edition, if one noticed the NPC police Chevy Impala SSs that idles on traffic which didn't chase you on any races like most of normal traffic vehicles, their emergency Federal Signal Vector lightbars had different color patterns of their dome lens cover on all 3 cities of San Diego, Atlanta and Detroit. Unlike the actual NPC police Chevy Impala SSs that actually chases you or if you drive one in cruise or arcade mode, they had their original color patterns of their dome lens cover on their emergency Federal Signal Vector lightbar.
- In Midnight Club 3: DUB Edition, almost every vehicle from the Specialty category, excluding the Kawasaki Police 1000 makes the same Engine sound when the player switches to the next car in the current Garage.
Sounds[]
(More Coming Soon...)
Gallery[]
References[]
- ↑ Chevrolet Impala SS Overview, Body and Chassis and Powertrain - https://en.wikipedia.org/wiki/Chevrolet_Impala#Seventh_generation_(Impala_SS,_1994%E2%80%931996)
- ↑ 1996 Chevrolet Impala SS (aut. 4) detailed performance review, Speed vs RPM and Accelerations chart - https://www.automobile-catalog.com/performance/1996/472145/chevrolet_impala_ss.html#gsc.tab=0